EasyRPG Player 0.2.2 “Brian”

After some months, here is a new maintenance release of the RPG Maker 2000/2003 game interpreter. This release has been focused on bugfixes though it adds some new features.

What is new for users?

Hangul support for Korean games. Before this release, all games using Korean characters were unreadable. The Baekmuk Gulim font glyphs have been added to cover them (#336). Nobody of the team speaks Korean, however we want to support all games possible written in any language.

Gray Garden Korean translation
Korean translation of the Gray Garden game

There is also initial work to add missing Traditional Chinese glyphs, designed by Dmytro Kushnariov (#359)

Fixed major bug regressions introduced in previous releases:

  • Fixed shop’s invalid item bug and refresh sell window when opening it (#305)
  • Fixed sprite flashing (#300)

Fixed picture rotation (position and initial angle) (#310)

Implemented rest (fade out and fade in) in the inn (#313)

Fixed Battle related features:

  • Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle command interpreter work (#326)
  • Battle: Fixed the acquisition of battle backgrounds (#304)

Maps and tile related:

  • Implemented Save (Allow/Forbid/As in parent) map property (#293)
  • Improved tile animation speed (#306)
  • Regenerate autotiles cache after a new chipset is setup (#313)

Messages:

  • Fixed message flags clearing (#313)
  • Show gold window during inn prompt, skip prompt if price is 0 (#313)
  • Implemented closing windows animation (#313)
  • Fixed face not cleared after the event execution ends (#340)
  • Fixed font color when changing game system graphics (#345)
Wadanohara and the Great Blue Sea
Fixed font color was affecting Wadanohara game

Multiple fixes and implementations in the event interpreter:

  • Improve animation speed (#235)
  • Fixed hero facing when triggered (#235)
  • Use the prelock direction for spinning animation like in RPGM (#235)
  • Use middle frame pattern when changing a character’s graphic (#235)
  • Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)
  • Update interpreter after each autostarting event is set up (#280)
  • Stop event processing during transitions (#313)
  • Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)
  • Fixed delayed deallocation when there are multiple parallel interpreters (#327)
  • Use the through-bool only for Through mode in movement events (#321)
  • Implemented transparent flag for Events (#302)
  • Implemented bush depth for character sprites and fix screen center (#326, #361)

Fixes to menu related issues:

  • Fixed segfault when item ID > max ID in Equip menu (#337)
  • Don’t play menu sound on cancel if menu access is not allowed (#289)
  • Always draw equipment stats (even when ’empty’ item is chosen) (#329)

Added Keypad 0 as Cancel button (#301)

Added MIDI support in OpenAL backend (#308)

Improved loading performance for some games by avoiding recursive folder mapping when not needed (#326)

Building: Patches for SDL and SDL_mixer were backported from Hg for Windows and Android to fix audio and wave issues (#353)

liblcf: Fixed various crashes when loading invalid data size blocks from some games (#120, #121)

Android: Added external gamepad device support.

What is new for developers?

Added code documentation generation option (Doxygen) to Autotools build (#323)

Quirks in RPG Maker: RTP and the translation hell

Welcome to our new series “Quirks in RPG Maker”. Here you will read about interesting issues we discovered while developing liblcf and EasyRPG Player.

RTP: “RunTime Package”

Almost all RPG Maker versions for PC bundles a shared game assets package, containing graphics, sounds and music. RTP packages are installed separately and they are downloadable for free from authorized distributor websites. The main motivation for this was intended to have a common asset library (graphics, music, sounds) shared between games to save some disk space in early distribution days (floppy disks, dial-up modems). Modern RPG Maker versions still use this shared way to provide game assets like a shared application library.

RPG Maker 2000 (and 2003) was published in Japan only. All RPG Maker 2000/3 RTP file names are in Japanese. This is OK, nowadays we can read Japanese and other languages across the web without issues. However, things were different around 15 years ago. RPG Maker 2000/2003 installers only work in Japanese Windows (or configured as Japanese), even today they are tricky to install. Though the license didn’t allow to modify the application, there have been unofficial translations of the product, requiring translating all file names to be able to install on non-Japanese Windows.

The problem: Non-unicode applications

Some years ago, there were lots of language specific character encodings around. Operating systems needed to map character symbols for different languages. E.g. Windows used the codepage 1252 for Latin script (western), 1251 for Cyrillic script (Russia, eastern Europe) an dozens more. These encodings shared same byte identification for specific characters, so documents needed to include some encoding identification to be read in systems with different languages and doing a conversion to be read.

Due to early years limitations, Unicode was created to have an universal character encoding for all symbols from all languages. This was awesome, but:
Year 2000. The year of the release of RPG Maker 2000. Popular Windows version that year: Windows 98. Unicode support: no.

Unicode was introduced in Windows NT, but the first user oriented Desktop version with Unicode support (based on Windows NT) was released later: Windows XP (2001).

Being RPG Maker 2000/2003 a non-unicode application supposed lots of problems as usual due to the character encoding legacy. Specific encoding quirks will be extended for the next “Quirks in RPG Maker” article.

RTP translations

Apart of the worldwide repercussion and facts about releasing program translations not needed to mention, the focus on the RTP translation deserves its own space.

The first popular RPG Maker 2000 RTP translation was made by Don Miguel. He translated all 465 filenames, some bugs and inconsistencies but nothing serious… well, he removed 3 files and added 38.

EasyRPG Player has a translation table feature. This allows to play games depending on Japanese filenames with an installed unofficial English RTP translation and vice-versa. If a game uses one of these 38 files added by Don Miguel and the system has the original Japanese RTP, weird things will happen. To prevent missing files, assets have been mapped in the table pointing to other files, but this is not the best solution.

Around 2002, RPG Maker 2003 was announced, after some advice about how bad are translations for the business. Don Miguel said he ceased translating RPG Maker. New, now major problems again.

Multiple RPG Maker 2003 RTP translations

After the RPG Maker 2000 translation release, RPG Maker became very popular around the world. With the RPG Maker 2003 announcement and RTP release, a couple of translators published different RTP translations, even before RPG Maker 2003 translation releases. This race of independent translators became a major mess. Then appeared multiple games depending on RTP assets but incompatible between RTPs. As a result, missing file errors appeared when trying to run them and became a pretty common issue.

EasyRPG Player needed to deal with it, by adding a multiple RTP translation table. Currently we have one translation for RPG Maker 2000 RTP and 3 translations for RPG Maker 2003 RTP. Now it is capable to solve this issue, as a value-added feature.

You can check the EasyRPG wiki for more technical details about RTP and some additional features like 2000 to 2003 migration and shared assets between versions, not mentioned here, but may be mentioned for other articles.

EasyRPG Player on GCW Zero

Shin-NiL updated the GCW Zero version to 0.2.1. You can find them in our download section. If you are having issues or want to say thanks, take a look at the on-going discussion.

As an additional service to the community we are providing now automatic builds for GCW Zero via our Jenkins build service (and of course in the download section under “Continious builds”). Together with the Wii this is the second community maintained port officially distributed via our Website.

You are a developer and want to maintain a port for another system? Feel free to contact us!

Installation

RTP

  • Install the RTP files on your computer
  • RPG2K games: Copy the RTP files, not the RTP folder iteself, to /media/data/local/share/easyrpg/rtp2k
  • RPG2K3 games: Copy the RTP files, not the RTP folder itself, to /media/data/local/share/easyrpg/rtp2k3

Games

  • Copy the desired game to your device (this folder name must not contain blank spaces)
  • Run EasyRPG then navigate into the game folder and select the RPG_RT file to play

Video