As some of you probably noticed our website was unreachable for nearly two weeks. Sorry for the long downtime!
Our server was actually working fine but we had problems with the DNS, therefore easy-rpg.org didn’t resolve to our server… The same problem occured for rpgmaker.es, because they share the same server.
Our next blog post will come during the next days and is about the current progress of the EasyRPG Player and other related projects. Stay tuned and happy Easter!
So much time without updating the blog. Well, we have been pretty busy preparing the upcoming release of EasyRPG Player: 0.1.3.
Version 0.2 will be delayed because of narrower spare time from development team to complete the Battle System. However the next version feature list is yet relevant and will be announced in a not much later blog post.
But now, let’s introduce the yet another next-gen, cloud-enabled, big-data-capable, RPG-as-a-service and The-Internet-Of-Things-embeddable port: EasyRPG Player HTML5 Port (alternate name: EasyRPG.js).
Play your own RPG games in the cloud!
With the HTML5 port you will be able to play your games in any HTML5 compatible browser, share your game with your friends and conquer your neighborhood with your amazing RPG skills.
Let’s make it faster!
Increasing Player popularity with HTML5 will help with development, becoming attractive for Facebook, which could buy our product for a few billions and allowing us to have full time developers improving the Player engine even the Editor.
Run your RPGs everywhere!
The Internet Of Things makes Internet available in unexpected gadgets. With the HTML5 port you will be able to play RPG Maker 2000 and 2003 games in your microwave embedded browser while preparing popcorn!
We plan to release the HTML5 version some day of 2014, expect us!
A port of Player for Android.Click here to download the apk or scan the QR code below. You must enable installing of non-appstore apps. This option is somewhere in the Android settings, depending on the version. under Security -> Unknown sources. Warning: Be careful when installing apks that are not in the app store. We will only provide APK downloads from our domain (easy-rpg.org).
Android Api10 (2.3.3 and newer)
CPU with hardware floating point (armeabi-v7a)
The fastest CPU you can get (runs okay, but not great, on a Tegra 2)
If you are unsure about OpenGL and hardware floating point: When it crashes on startup you probably lack these features ;). If you know how to use logcat you can provide us with the output when it crashes.
What to do after installing the apk:
Place the game folders in “[sd-card]/easyrpg/games”.
For midi music you need timidity, download timidity.tar.gz from the SDL mixer page and extract it into “[sd-card]/easyrpg” (when done correctly you should have a timidity.cfg and instruments in “[sd-card]/easyrpg/timidity”)
Games depending on a RTP expect it in “[sd-card]/easyrpg/rtp/2000” for RTP 2000 and in “2003” for RTP 2003.
Do a long click on a game in the game browser to set the region. “Western Europe” is the default, select “Eastern Europe” for Russian games and “Japan” for Japanese games obviously.
The FPS and the virtual buttons can be enabled/disabled by pressing the menu button of your phone.
We expected to release version 0.2 of Player this year featuring battle system and savegames. Unfortunately we will miss that deadline and need more months to finish them, sorry. We will also try to get the Player in the Google App Store when 0.2 is ready.
But in the meanwhile we got some other new features:
SDL2: We updated to a new version of the SDL framework. The major differences you will notice is that you can play now in fullscreen mode without having resolution changes, so all graphics are perfectly sharp and pixelated now ;)
A strange bug was fixed: When a common event that displayed a message box was called via [Call Event], and the command after that was [Show Message] the message box wasn’t displayed. This was especially bad when that message box contained choices.
Shin-NiL ported the EasyRPG Player to OpenDingux (original post) (#169). This allows running games on the open source handhelds Dingoo and GCW Zero. For optimal performance the GCW Zero is recommended.
Compared to the current development state the half a year ago released 0.1.1 version is already quite dated and has bad compatibility. We continue our naming scheme for the 0.1 releases and name this one “EV0003”.
The new release adds some bugfixes, improves the compatibility in general and adds new features. Furthermore the build system was improved and should compile better on Unix systems. Bad news first: No, battle and save/load are still missing. They are planned for the 0.2 release we expect to get released this year.
Summary of changes (issue number is linked and contains further information):
Fixes for the games Yume Nikki (#115) and Ib (#151)