Christmas and end year report

We have new domain: easy-rpg.org, if you want to update your bookmarks.

What’s new for end users:

Equip, logo, end scenes, move command reading, generic error dialog [ghabry]
Wait command, save access, teleport command, automatic and parallel events, push and on touch triggering, GameOver scene, music on map and end scenes, Dingoo A320 Dingux port [niltonpd]
21 more transitions [vgvgf]
PSP port [zhek]
Command line arguments [fdelapena]
EXFONT replacement [filosofiamanga]
2003 BattleCommand and Timer2 reading [glynnc]

What’s new for developers:
Bitmap refactor to separate SDL, [vgvgf]
Scenes refactor to match RGSS2 [ghabry]
Multiple memory leak fixes [zhek]
Editor refactor to separate GUI code [fdelapena]

Second half november report

Last two weeks were intense, as the first half. There are new features and bug fixes from the dev team to show us. Remember if you want to contribute or take part of the project (coding, audio, graphics…) you can reach us in #easyrpg at irc.libera.chat or by the forums.

The cool stuff for developers:

The RPG Maker 2000/2003 readers code is now separated from the Player code. Now Readers is a static library, intended for sharing with Editor, too. [vgvgf]

More code cleanup and refactor, thinking on SDL as an option between other possible backends. Also a lot of bugfixes, including several memory leaks, reader fixes or performance improvements. [vgvgf]

RPG Maker Test Suite now features more event command tests in more map rooms. [EN.I]

Now Editor and Player can be developed from Mac OS X using CodeLite. Tested with 10.6 Snow Leopard and targeted by default with 32 bit wxWidgets (brings with default development kit) and 64 bit SDL libraries (macports). CodeLite generates the application bundle and runs from the IDE. [fdelapena]

The cool stuff for end users:

Game interpreter is implementing more stuff. It means more event related support. Automatic event execution is working now. [Zhek]

The lead party character is now rendered on map. Now checks if the terrain is passable. Event characters are rendered on map, too: [vgvgf]

Report: 09-11 -> 16-11

The project is speeding up, we are now 4 active developers. But 4 developers is still a small number of people, so I remind you that this is an opensource project and we welcome any kind of help. Currently we are in need of more c++ programmers for working with the game player and the editor, and we need also need graphical and music/sfx artists for the RTP replacement project. Any questions are well received in the forums or in #easyrpg irc channel at irc.libera.chat.

Regarding the changes since last update, we have fixed many bugs including: fullscreen/zoom hotkeys,  some memleaks, reading  monster parties from the database, file paths detecting and other minor ones.

Zhek has been working on the Game_Interpreter, the super big code that manages event commands execution.

Ghabry improved the MessageBox for windows and now uses the better looking Task Dialog for windows vista and 7.

fdelapena has been working on the editor doing a big cleanup, resources optimization and some other bug fixes.