Time for the Alpha

Hello everybody,

as usual its time for the “progress log”.

If you dont care scroll down and download the alpha ;).

For End Users:
Weather effects [glynnc]
Move command improvments [ghabry, glynnc]
Shop scene improvments [ghabry, glynnc, niltonpd]
Bugfixes in Tilemap code [glynnc]
Game interpreter optimizations/fixes [ghabry, zhek]
Unicode support [ghabry, glynnc]
XYZ support [glynnc]
Picture support [glynnc]
Fixes for 16bit rendering [glynnc, zhek]
PSP Port [zhek]
Fix Fullscreen and 320×240 (default resolution) [zhek]
Editor: All important Gui elements created [fdelapena]

Because of some missing features in SDL the new default renderer is now Pixman (xrender software fallback).

And there are of course again lots of fixes in the Event Interpreter. More and more games become playable.

For Developers:
Bitmap refactoring [glynnc]
SoftBitmap and PixmanBitmap classes [glynnc]
Sdl independent freetype class [glynnc]
utf8 fallback for systems without wchar [ghabry]
cmake support [takecheeze]
wip audio backend refactoring [zhek]

Missing features: No battle scene, no load or save, no vehicles, some menus are implemented in the Rpg2k-version only. Most of this isĀ  planned for the next alpha (or beta?).

Encoding: Because the old Rpg Maker is not an unicode application you have to specify the encoding to play such games properly. Open the RPG_RT.ini in your game folder and create a new section:


Instead of “codepage” you have to write the codepage number, thats 1251 for cyrillic and 932 (shift jis) for japanese. Note that some fonts dont have the required glyphs. For japanese support you have to put the file msgothic.ttc in the Font directory.

Reporting problems: When the windows version crashes it creates a crash dump file in the same directory. You can send it to us for further analysis (together with a short note what you did).

Video (PSP version)

Thanks for reading. And now have fun :).