Compared to the current development state the half a year ago released 0.1.1 version is already quite dated and has bad compatibility. We continue our naming scheme for the 0.1 releases and name this one “EV0003”.
The new release adds some bugfixes, improves the compatibility in general and adds new features. Furthermore the build system was improved and should compile better on Unix systems. Bad news first: No, battle and save/load are still missing. They are planned for the 0.2 release we expect to get released this year.
Summary of changes (issue number is linked and contains further information):
Fixes for the games Yume Nikki (#115) and Ib (#151)
As promised we want to speed up our release process. Today we want to release a minor update that fixes some bugs that were encountered in EV0001, so this is basicly EV0002 and provides some additional features.
If you don’t want to read about the changes you can grab the program directly in our download section.
Now the changelog:
Linux: Support for detecting the RTP path by reading the Wine Windows registry (this means you can install the RTP via Wine)
Fixes for the Android build system (still not working, are you an Android developer? Contact us!)
Windows 98 support (compile with VS2005)
For developers: Switched to Javadoc comment style and updated Doxygen documentation with new features (e.g. call graphs) (issue #67)
Gameplay related: (when this fixes an issue in a specific game it is mentioned in [brackets])
Fake Battle System. The battle itself doesn’t work but you can select the outcome (Victory, Defeat (only for scripted defeats, doesn’t trigger a Game over) and Escape). Far away from being perfect but better then terminating like in 0.1
Fix integer overflow on large maps (resulting in incorrect passability checks)[Hero’s Realm]
Don’t restart BGM if the song is the same [Hero’s Realm]