After some months, here is a new maintenance release of the RPG Maker 2000/2003 game interpreter. This release has been focused on bugfixes though it adds some new features.
What is new for users?
Hangul support for Korean games. Before this release, all games using Korean characters were unreadable. The Baekmuk Gulim font glyphs have been added to cover them (#336). Nobody of the team speaks Korean, however we want to support all games possible written in any language.
There is also initial work to add missing Traditional Chinese glyphs, designed by Dmytro Kushnariov (#359)
Fixed major bug regressions introduced in previous releases:
- Fixed shop’s invalid item bug and refresh sell window when opening it (#305)
- Fixed sprite flashing (#300)
Fixed picture rotation (position and initial angle) (#310)
Implemented rest (fade out and fade in) in the inn (#313)
Fixed Battle related features:
- Battle: Added fatigue trigger, fixed hp trigger and cleaned battle_calling to make battle command interpreter work (#326)
- Battle: Fixed the acquisition of battle backgrounds (#304)
Maps and tile related:
- Implemented Save (Allow/Forbid/As in parent) map property (#293)
- Improved tile animation speed (#306)
- Regenerate autotiles cache after a new chipset is setup (#313)
Messages:
- Fixed message flags clearing (#313)
- Show gold window during inn prompt, skip prompt if price is 0 (#313)
- Implemented closing windows animation (#313)
- Fixed face not cleared after the event execution ends (#340)
- Fixed font color when changing game system graphics (#345)
Multiple fixes and implementations in the event interpreter:
- Improve animation speed (#235)
- Fixed hero facing when triggered (#235)
- Use the prelock direction for spinning animation like in RPGM (#235)
- Use middle frame pattern when changing a character’s graphic (#235)
- Update self movements when GetContinueEvents is true and reset move_route_repeated flag when a new move route is forced (#280)
- Update interpreter after each autostarting event is set up (#280)
- Stop event processing during transitions (#313)
- Prevent destruction of parallel interpreters when map is refreshed and that interpreter is currently running (#325)
- Fixed delayed deallocation when there are multiple parallel interpreters (#327)
- Use the through-bool only for Through mode in movement events (#321)
- Implemented transparent flag for Events (#302)
- Implemented bush depth for character sprites and fix screen center (#326, #361)
Fixes to menu related issues:
- Fixed segfault when item ID > max ID in Equip menu (#337)
- Don’t play menu sound on cancel if menu access is not allowed (#289)
- Always draw equipment stats (even when ’empty’ item is chosen) (#329)
Added Keypad 0 as Cancel button (#301)
Added MIDI support in OpenAL backend (#308)
Improved loading performance for some games by avoiding recursive folder mapping when not needed (#326)
Building: Patches for SDL and SDL_mixer were backported from Hg for Windows and Android to fix audio and wave issues (#353)
liblcf: Fixed various crashes when loading invalid data size blocks from some games (#120, #121)
Android: Added external gamepad device support.
What is new for developers?
Added code documentation generation option (Doxygen) to Autotools build (#323)