Today a user with a PSP was in our IRC chat channel. So we were able to do a few tests and our result is: The build is somehow broken.
To create the PSP builds we are using a server which automatically compiles the source for us and then publishes a binary (you can find them on our jenkins server). Now the problem is: The code compiles fine but on the PSP the program does not start.
But no active dev is having a PSP for testing (and JPCSP, the emulator, fails to run it) so we can’t find the reason for this.
So we need somebody who knows how to program PSP homebrew and has knowledge of C++. If you know all of this please contact us! (Issue on github)
Update: The problem seams to be related with the EBOOT.PBP file, not with our code. With an older file it boots (plays music but no visuals displayed)…
Another Update: It’s a problem with the toolchain. With an old EBOOT:PBP file the graphic renders sometimes (and music plays)…
See also the forum post.
The last report is already 3 months old, so it’s time for a new progress report, to show, that the project is not dead ;).
The devteam is currently busy with other stuff, that’s the reason for the development slowdown since the last months.
Changes since the last news post:
Binary and Xml Read/Write support for all Rpg Maker formats; most work was by glynnc
Because of the first point it’s “soon” possible to load and save games. Their are still some problems (e.g. games saved by easyrpg cause blackscreen in rpg_rt) to investigate before this is in a usable state.
Proper timestamp (time when the game was saved) calculation that is consistent with the one from rpg_rt was added by takecheeze
rikku2000 added a Makefile to compile for GPH-devices like GP2xWin and Cannoo; no idea how good this works, have fun trying ;)
The Psp build was updated by takecheeze and compiles again
And fdelapena was so kind to update the codelite project so you can compile the linux version now with a graphical interface :)
OpenRTP Project: The user andwhyisit submitted free system and system2 graphics, in the screenshot below you can see his royal theme.
If you dont care scroll down and download the alpha ;).
For End Users:
Weather effects [glynnc]
Move command improvments [ghabry, glynnc]
Shop scene improvments [ghabry, glynnc, niltonpd]
Bugfixes in Tilemap code [glynnc]
Game interpreter optimizations/fixes [ghabry, zhek]
Unicode support [ghabry, glynnc]
XYZ support [glynnc]
Picture support [glynnc]
Fixes for 16bit rendering [glynnc, zhek]
PSP Port [zhek]
Fix Fullscreen and 320×240 (default resolution) [zhek]
Editor: All important Gui elements created [fdelapena]
Because of some missing features in SDL the new default renderer is now Pixman (xrender software fallback).
And there are of course again lots of fixes in the Event Interpreter. More and more games become playable.
Bitmap refactoring [glynnc]
SoftBitmap and PixmanBitmap classes [glynnc]
Sdl independent freetype class [glynnc]
utf8 fallback for systems without wchar [ghabry]
cmake support [takecheeze]
wip audio backend refactoring [zhek]
Missing features: No battle scene, no load or save, no vehicles, some menus are implemented in the Rpg2k-version only. Most of this is planned for the next alpha (or beta?).
Encoding: Because the old Rpg Maker is not an unicode application you have to specify the encoding to play such games properly. Open the RPG_RT.ini in your game folder and create a new section:
Instead of “codepage” you have to write the codepage number, thats 1251 for cyrillic and 932 (shift jis) for japanese. Note that some fonts dont have the required glyphs. For japanese support you have to put the file msgothic.ttc in the Font directory.
Reporting problems: When the windows version crashes it creates a crash dump file in the same directory. You can send it to us for further analysis (together with a short note what you did).