Some months ago we wrote a post for the April Fools’ Day called HTML5 port plans which was announcing a planned web based EasyRPG Player port.
Because of this date it could be a fake, however some details were really planned about making this real. Using the Emscripten compiler, Player C++ code can be converted to JavaScript code and run in modern web browsers with a faster computer.
This effort could be considered too early to be done, however it is pretty useful, for example, for checking the result online along with the Test Game for fast testing without needing to download Player, game and RTP if not installed in the current machine.
The new port will require a fast machine with a modern browser. Mozilla Firefox (newest version) is recommended, as it is faster than other browsers when running it. Processor requirements are currently high, a +2GHz multi core processor is suggested.
Saving works. The Esc key maps to “Disable fullscreen” in the browser in some cases, use the X key instead to toggle the menu. But even with these flaws it is still a nice proof of concept.
You are invited to try TestGame running in your browser, feel free to share your thoughts and feedback in post comments. Imagine when the JavaScript port becomes more matured you can run RPG maker games directly from your website, how cool is that?
We just want to announce that the Android version of our latest release is now available. There were some issues after updating the libraries we used for the project that needed a while to get resolved. But now you can finally enjoy the updated version on your device
If you don’t already have it you can simply install it via the Play Store. In case you dislike Google get the APK from our download section.
One of the most anticipated features – support for additional buttons like the number keys – is still not available. We are aware that this is important for many games.
After some months, here is a new maintenance release of the RPG Maker 2000/2003 game interpreter. This release has been focused on bugfixes though it adds some new features.
What is new for users?
Hangul support for Korean games. Before this release, all games using Korean characters were unreadable. The Baekmuk Gulim font glyphs have been added to cover them (#336). Nobody of the team speaks Korean, however we want to support all games possible written in any language.
There is also initial work to add missing Traditional Chinese glyphs, designed by Dmytro Kushnariov (#359)
Fixed major bug regressions introduced in previous releases:
Fixed shop’s invalid item bug and refresh sell window when opening it (#305)