Mid 2012 “we’re alive” report

Hi all. We apologize for the lack of updates last 6 months.

We’re busier than ever, even to write this. So, let’s see what’s new since the end of 2011:

General:

  • Moved upstream code to GitHub. [Falc]
  • Added Jenkins build automation system. [take-cheeze]
  • Made optional most CMake build requirements. [take-cheeze, fdelapena]
  • Added GNU build system, to (cross-)compile with ./configure and make. [fdelapena]
  • Wiki documentation updates, add README files. [fdelapena]

EasyRPG Readers:

  • Created python script to (re)generate reader structure with CSV files. [glynnc]

EasyRPG Player:

  • Emulation bug fixes. [Ghabry]
  • Automated nightly builds for PSP and Linux (32 bit). [take-cheeze]

EasyRPG Editor:

  • Initial painting tool. [Elektranox, Falc]
  • Code rewrite. [Falc]

EasyRPG TestGame:

  • Added more image and screen related operations. [elsemieni]
  • Added more tests and RPG_RT.exe stub. [Ghabry]

Things on the way (not in upstream master branch yet):

  • Player: Add debugger (F9 screen). [Ghabry]
  • Web: New end user website. [Falc, fdelapena]
  • Editor: Improve painting tool and major code rewrite. [Falc]
  • Player: Android port. [fdelapena]
  • TestGame: Make it RTP aware, separate 2000 and 2003 projects. [fdelapena]

Wanna help? Contact us via blog comments, forums, or IRC channel.

Editor map rendering

Map rendering is almost completed. The autotiles are not implemented yet, so at the moment they are drawn as normal tiles.

When switching between layers, some tiles are partially hidden in order to highlight those that are drawn on the selected layer. The event layer shows all the tiles and enables a grid.

The map can be displayed at different scales. Scrolling works correctly.

The map size limit is 500×500 tiles, as in RPG Maker. Huge maps do not need a lot of memory. The memory usage remains below 20 MB at the moment.

Planned downtime for server move (done)

While we’re preparing new project improvements, we will do a server move to a new provider.

Server move will provide own IP address for easy-rpg.org, so we will run under SSL for secure browsing for all services (blog, wiki, tracker, forums…) using HTTPS.

Connectivity will be gigabit, bringing faster navigation and downloads.

Downtime will be this week, our prevision is to complete server move before end of month.
Once done, fresh news will follow this November
.