Report: 09-11 -> 16-11

The project is speeding up, we are now 4 active developers. But 4 developers is still a small number of people, so I remind you that this is an opensource project and we welcome any kind of help. Currently we are in need of more c++ programmers for working with the game player and the editor, and we need also need graphical and music/sfx artists for the RTP replacement project. Any questions are well received in the forums or in #easyrpg irc channel at

Regarding the changes since last update, we have fixed many bugs including: fullscreen/zoom hotkeys,  some memleaks, reading  monster parties from the database, file paths detecting and other minor ones.

Zhek has been working on the Game_Interpreter, the super big code that manages event commands execution.

Ghabry improved the MessageBox for windows and now uses the better looking Task Dialog for windows vista and 7.

fdelapena has been working on the editor doing a big cleanup, resources optimization and some other bug fixes.

Player2 -> Player and more

Old Player code is dropped. Now the Player2 is the new Player name. Now the svn repository is cleaner.

Other feature highlights form last code submissions:

Font gradient support. Font shadow support. Char by char rendering in TextDraw. System colors support. Partial EXFONT glyph support using $A-$Z $a-$z (not shadowed yet). [ghabry]
Improved 2x zoom and full screen. Now is faster and not using sdl_gfx for resize. Fixed initial high cpu usage. [vgvgf]
Implemented fade in / fade out transitions. [paulo_v]
Title scene textbox animation. [paulo_v]
Menu scene window implementation, implemented window_gold, show face graphic and name. [ghabry]
Fixed problems with keyboard handling and some segfaults. [ghabry]
GTK+ modal message dialogs for errors (GNU/Linux port). [fdelapena]

And a lot of bugfixes and new class stubs.