Windows & Wii Nightly Build for Player

From now on you can get precompiled Windows and Wii binaries for the latest  changes on EasyRPG Player via our jenkins server.

Windows

System requirements: XP SP2 or newer
All files are compiled using the Visual Studio 2010 compiler, 32 bit, release mode (under Linux using Wine :))

Wii

You need a way to execute homebrew. To hear midi music you have to extract timidity in /data/timidity/ (of your sd or usb root). The RTP (RPG Maker 2000/2003 Runtime Package) should be placed in /data/rtp/2000 and /data/rtp/2003

Besides Wii & Windows our jenkins server is also building versions targetting other plattforms by the way. Besides hardware limitations all versions should have the same compatibility, they all use the same codebase.

Note that this is only a service for the community to make testing for non-developers easier. Don’t expect that the games run error free. Save/Load are still incomplete and no battle system is implemented.

Problems with PSP Build

Today a user with a PSP was in our IRC chat channel. So we were able to do a few tests and our result is: The build is somehow broken.

To create the PSP builds we are using a server which automatically compiles the source for us and then publishes a binary (you can find them on our jenkins server). Now the problem is: The code compiles fine but on the PSP the program does not start.

But no active dev is having a PSP for testing (and JPCSP, the emulator, fails to run it) so we can’t find the reason for this.

So we need somebody who knows how to program PSP homebrew and has knowledge of C++. If you know all of this please contact us!
(Issue on github)

Update:
The problem seams to be related with the EBOOT.PBP file, not with our code. With an older file it boots (plays music but no visuals displayed)…

Another Update:
It’s a problem with the toolchain. With an old EBOOT:PBP file the graphic renders sometimes (and music plays)…
See also the forum post.

Mid 2012 “we’re alive” report

Hi all. We apologize for the lack of updates last 6 months.

We’re busier than ever, even to write this. So, let’s see what’s new since the end of 2011:

General:

  • Moved upstream code to GitHub. [Falc]
  • Added Jenkins build automation system. [take-cheeze]
  • Made optional most CMake build requirements. [take-cheeze, fdelapena]
  • Added GNU build system, to (cross-)compile with ./configure and make. [fdelapena]
  • Wiki documentation updates, add README files. [fdelapena]

EasyRPG Readers:

  • Created python script to (re)generate reader structure with CSV files. [glynnc]

EasyRPG Player:

  • Emulation bug fixes. [Ghabry]
  • Automated nightly builds for PSP and Linux (32 bit). [take-cheeze]

EasyRPG Editor:

  • Initial painting tool. [Elektranox, Falc]
  • Code rewrite. [Falc]

EasyRPG TestGame:

  • Added more image and screen related operations. [elsemieni]
  • Added more tests and RPG_RT.exe stub. [Ghabry]

Things on the way (not in upstream master branch yet):

  • Player: Add debugger (F9 screen). [Ghabry]
  • Web: New end user website. [Falc, fdelapena]
  • Editor: Improve painting tool and major code rewrite. [Falc]
  • Player: Android port. [fdelapena]
  • TestGame: Make it RTP aware, separate 2000 and 2003 projects. [fdelapena]

Wanna help? Contact us via blog comments, forums, or IRC channel.