Problems with PSP Build

Today a user with a PSP was in our IRC chat channel. So we were able to do a few tests and our result is: The build is somehow broken.

To create the PSP builds we are using a server which automatically compiles the source for us and then publishes a binary (you can find them on our jenkins server). Now the problem is: The code compiles fine but on the PSP the program does not start.

But no active dev is having a PSP for testing (and JPCSP, the emulator, fails to run it) so we can’t find the reason for this.

So we need somebody who knows how to program PSP homebrew and has knowledge of C++. If you know all of this please contact us!
(Issue on github)

The problem seams to be related with the EBOOT.PBP file, not with our code. With an older file it boots (plays music but no visuals displayed)…

Another Update:
It’s a problem with the toolchain. With an old EBOOT:PBP file the graphic renders sometimes (and music plays)…
See also the forum post.

Mid 2012 “we’re alive” report

Hi all. We apologize for the lack of updates last 6 months.

We’re busier than ever, even to write this. So, let’s see what’s new since the end of 2011:


  • Moved upstream code to GitHub. [Falc]
  • Added Jenkins build automation system. [take-cheeze]
  • Made optional most CMake build requirements. [take-cheeze, fdelapena]
  • Added GNU build system, to (cross-)compile with ./configure and make. [fdelapena]
  • Wiki documentation updates, add README files. [fdelapena]

EasyRPG Readers:

  • Created python script to (re)generate reader structure with CSV files. [glynnc]

EasyRPG Player:

  • Emulation bug fixes. [Ghabry]
  • Automated nightly builds for PSP and Linux (32 bit). [take-cheeze]

EasyRPG Editor:

  • Initial painting tool. [Elektranox, Falc]
  • Code rewrite. [Falc]

EasyRPG TestGame:

  • Added more image and screen related operations. [elsemieni]
  • Added more tests and RPG_RT.exe stub. [Ghabry]

Things on the way (not in upstream master branch yet):

  • Player: Add debugger (F9 screen). [Ghabry]
  • Web: New end user website. [Falc, fdelapena]
  • Editor: Improve painting tool and major code rewrite. [Falc]
  • Player: Android port. [fdelapena]
  • TestGame: Make it RTP aware, separate 2000 and 2003 projects. [fdelapena]

Wanna help? Contact us via blog comments, forums, or IRC channel.

Editor map rendering

Map rendering is almost completed. The autotiles are not implemented yet, so at the moment they are drawn as normal tiles.

When switching between layers, some tiles are partially hidden in order to highlight those that are drawn on the selected layer. The event layer shows all the tiles and enables a grid.

The map can be displayed at different scales. Scrolling works correctly.

The map size limit is 500×500 tiles, as in RPG Maker. Huge maps do not need a lot of memory. The memory usage remains below 20 MB at the moment.